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(zmud) Info Catcher - By Gremlin
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Gremlin24
Mortal Philanthropist


Joined: 03 Apr 2004
Posts: 1290
Location: I am at one with my duality.

PostPosted: Thu Jun 24, 2010 7:28 pm    Post subject: (zmud) Info Catcher - By Gremlin Reply with quote

Very useful for healers. It works even better in cmud where you can play with the windows.

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No} {#capture "info"}
#TRIGGER {Member*No*Yes} {#capture "info"}
#TRIGGER {Member*No*No} {#capture "info"}
#CLASS 0
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arara
Mortal


Joined: 05 Jul 2010
Posts: 18

PostPosted: Sat Jul 10, 2010 9:24 am    Post subject: Reply with quote

Is there a way to modify this to help add colours for those that require healing if they drop past a certain percentage? Like red for those below 50% or something?

I am totally a noob in regards to this, but this looks like an awesome tool to help with all the spam of battles in large groups.. so I ask the gifted people of coding...

help?
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Viltrax
Webadmin


Joined: 28 Feb 2002
Posts: 2459
Location: Australia

PostPosted: Thu Jul 15, 2010 8:13 am    Post subject: Reply with quote

Personally, I'd use the zmud status window instead of an additional mud-output-window. Clear the status window each time and it'd mean each parsed party update merely redraws the same panel of text, making it much easier to see at a glance who needs healing (with or without colours).
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Rennus_Dragonsbane
Mortal


Joined: 28 Feb 2002
Posts: 498
Location: The great white north

PostPosted: Thu Jul 15, 2010 9:50 am    Post subject: Reply with quote

I am working on this - It works fine on my home computer but doesn't seem to work on other machines. Trying to track down what's missing.
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jhorleb
Mortal


Joined: 02 Mar 2002
Posts: 754
Location: New York

PostPosted: Thu Aug 05, 2010 11:10 am    Post subject: Reply with quote

The new prone column seems to have screwed this thing up - all the lines are doubled in the second window.

Anyone know what would need to be done to fix that?
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grep
Mortal


Joined: 17 Apr 2009
Posts: 2965

PostPosted: Thu Aug 05, 2010 11:40 am    Post subject: Re: (zmud) Info Catcher - By Gremlin Reply with quote

Gremlin24 wrote:
Very useful for healers. It works even better in cmud where you can play with the windows.

Quote:
#CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*No*No*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*No} {#capture "info"}
#TRIGGER {Leader*Yes*No*No} {#capture "info"}
#TRIGGER {Leader*No*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No*Yes} {#capture "info"}
#TRIGGER {Member*No*Yes*Yes} {#capture "info"}
#TRIGGER {Member*No*No*Yes} {#capture "info"}
#TRIGGER {Member*Yes*Yes*No} {#capture "info"}
#TRIGGER {Member*Yes*No*No} {#capture "info"}
#TRIGGER {Member*No*Yes*No} {#capture "info"}
#TRIGGER {Member*No*No*No} {#capture "info"}
#CLASS 0


Try that? Just guessing.
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meztiso
Mortal


Joined: 26 Nov 2004
Posts: 1083
Location: pyrathia

PostPosted: Thu Aug 05, 2010 12:19 pm    Post subject: Reply with quote

I guess I am the only one who does not use add-ons, or triggers or whatever you wanna call it.
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grep
Mortal


Joined: 17 Apr 2009
Posts: 2965

PostPosted: Thu Aug 05, 2010 12:22 pm    Post subject: Reply with quote

It all comes down to people's data/information threshold, pretty much, and where one is comfortable operating on that scale.
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ladyjennbo
Mortal


Joined: 02 Jan 2006
Posts: 1806
Location: Tennessee

PostPosted: Thu Aug 05, 2010 3:02 pm    Post subject: Reply with quote

I -never- did until Grep came along. Now I just have the one, the info window. He made it so incredibly easy to figure out. I hope the update comes soon!
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the_me
Mortal


Joined: 24 May 2008
Posts: 812
Location: Edmonton, Alberta (Canada)

PostPosted: Thu Aug 05, 2010 10:26 pm    Post subject: Reply with quote

Rather then start a whole new thread for a quick question abuot Zmud, is all that class/trigger code proprietary to Zmud? I want to get into PK more and this would be incredibly useful, I just want to know if I will have to make an Active Script version myself, or if I can easily import this.
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