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Gremlin24 Mortal Philanthropist
Joined: 03 Apr 2004 Posts: 1290 Location: I am at one with my duality.
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Posted: Thu Jun 24, 2010 7:28 pm Post subject: (zmud) Info Catcher - By Gremlin |
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Very useful for healers. It works even better in cmud where you can play with the windows.
| Quote: | #CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No} {#capture "info"}
#TRIGGER {Member*No*Yes} {#capture "info"}
#TRIGGER {Member*No*No} {#capture "info"}
#CLASS 0 |
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arara Mortal
Joined: 05 Jul 2010 Posts: 18
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Posted: Sat Jul 10, 2010 9:24 am Post subject: |
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Is there a way to modify this to help add colours for those that require healing if they drop past a certain percentage? Like red for those below 50% or something?
I am totally a noob in regards to this, but this looks like an awesome tool to help with all the spam of battles in large groups.. so I ask the gifted people of coding...
help? |
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Viltrax Webadmin
Joined: 28 Feb 2002 Posts: 2459 Location: Australia
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Posted: Thu Jul 15, 2010 8:13 am Post subject: |
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| Personally, I'd use the zmud status window instead of an additional mud-output-window. Clear the status window each time and it'd mean each parsed party update merely redraws the same panel of text, making it much easier to see at a glance who needs healing (with or without colours). |
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Rennus_Dragonsbane Mortal
Joined: 28 Feb 2002 Posts: 498 Location: The great white north
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Posted: Thu Jul 15, 2010 9:50 am Post subject: |
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| I am working on this - It works fine on my home computer but doesn't seem to work on other machines. Trying to track down what's missing. |
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jhorleb Mortal
Joined: 02 Mar 2002 Posts: 754 Location: New York
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Posted: Thu Aug 05, 2010 11:10 am Post subject: |
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The new prone column seems to have screwed this thing up - all the lines are doubled in the second window.
Anyone know what would need to be done to fix that? |
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grep Mortal
Joined: 17 Apr 2009 Posts: 2965
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Posted: Thu Aug 05, 2010 11:40 am Post subject: Re: (zmud) Info Catcher - By Gremlin |
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| Gremlin24 wrote: | Very useful for healers. It works even better in cmud where you can play with the windows.
| Quote: | #CLASS {info catcher}
#TRIGGER {Group:} {#capture "info"}
#TRIGGER {Characters Rank} {#capture "info"}
#TRIGGER {11:F1*12:F2*13:F3} {#capture "info"}
#TRIGGER {21:M1*22:M2*23:M3} {#capture "info"}
#TRIGGER {31:B1*32:B2*33:B3} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*No*Yes} {#capture "info"}
#TRIGGER {Leader*No*Yes*Yes} {#capture "info"}
#TRIGGER {Leader*No*No*Yes} {#capture "info"}
#TRIGGER {Leader*Yes*Yes*No} {#capture "info"}
#TRIGGER {Leader*Yes*No*No} {#capture "info"}
#TRIGGER {Leader*No*Yes*No} {#capture "info"}
#TRIGGER {Leader*No*No*No} {#capture "info"}
#TRIGGER {Member*Yes*Yes*Yes} {#capture "info"}
#TRIGGER {Member*Yes*No*Yes} {#capture "info"}
#TRIGGER {Member*No*Yes*Yes} {#capture "info"}
#TRIGGER {Member*No*No*Yes} {#capture "info"}
#TRIGGER {Member*Yes*Yes*No} {#capture "info"}
#TRIGGER {Member*Yes*No*No} {#capture "info"}
#TRIGGER {Member*No*Yes*No} {#capture "info"}
#TRIGGER {Member*No*No*No} {#capture "info"}
#CLASS 0 |
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Try that? Just guessing. |
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meztiso Mortal
Joined: 26 Nov 2004 Posts: 1083 Location: pyrathia
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Posted: Thu Aug 05, 2010 12:19 pm Post subject: |
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| I guess I am the only one who does not use add-ons, or triggers or whatever you wanna call it. |
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grep Mortal
Joined: 17 Apr 2009 Posts: 2965
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Posted: Thu Aug 05, 2010 12:22 pm Post subject: |
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| It all comes down to people's data/information threshold, pretty much, and where one is comfortable operating on that scale. |
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ladyjennbo Mortal
Joined: 02 Jan 2006 Posts: 1806 Location: Tennessee
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Posted: Thu Aug 05, 2010 3:02 pm Post subject: |
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I -never- did until Grep came along. Now I just have the one, the info window. He made it so incredibly easy to figure out. I hope the update comes soon!  |
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the_me Mortal
Joined: 24 May 2008 Posts: 812 Location: Edmonton, Alberta (Canada)
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Posted: Thu Aug 05, 2010 10:26 pm Post subject: |
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| Rather then start a whole new thread for a quick question abuot Zmud, is all that class/trigger code proprietary to Zmud? I want to get into PK more and this would be incredibly useful, I just want to know if I will have to make an Active Script version myself, or if I can easily import this. |
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