Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Mar 12, 2007 9:34 pm 
Things I do not like

Not being able to exit via a named entrance (road, gate, etc) if blind.


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PostPosted: Mon Mar 12, 2007 10:36 pm 
Things I do like

Consider with no arguments while in a fight.


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PostPosted: Tue Mar 13, 2007 9:38 am 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
payne, it ruins the poiint of training PE


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PostPosted: Tue Mar 13, 2007 12:16 pm 
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Joined: Mon Nov 22, 2004 7:45 pm
Posts: 801
Location: Sunnyvale, California
What I like

- Also the exploring experience. You can get a lot of XP from that.

- The removal of symbols from the MAJORITY of the NPCs in this game. Only faith members should really be carrying these symbols and while some religions may lack priests, I'd still rather see few symbols and a lot of symbols just scattered around uselessly.

- And I'll be the first to say it: The loss of PE from bash, trip, extra attacks. I have a GM fighter and if I'm standing in front of someone and I'm tripping everything, I still have my PE drained to dreadfully low numbers eventually. It keeps these skills from being ridiculously overused (IE: walking around forever and a day and just being able to spam this stuff) and adds a bit more challenge to the fighting class. Not much, but some. Especially while leveling.

- The added bonus to prob. attack and something else (forgot) when you get taunted. Makes a swashee think twice.

- The ability to sleep anytime. *cheers*


What I don't like

-Places where loot gets hoarded and stashed that is easy to get into by some, impossible for others. Ie. Cabal Headquarters. It makes it incredibly difficult to attain such items (which is fine), but it also makes people want to join cabals more than say, fight for their nation in a tribunal simply because of the fact they get to walk in and find phat lewt on the ground. You'll also see RIDICULOUS amounts of good armor just laying on the ground until the next reboot because no member needs it, but won't junk it for someone else to wear.

-Hoarders in general. I'm extremely against people who are in classes that have no need for certain armor, weapons, staves, wands, that are limited. If you do not need it, do not keep it. Yes, the argument is that they are keeping it for someone else who cannot keep it themselves. No. Let someone who has already attained that certain level through this ridiculously long leveling process (for a good majority of the playerbase) be able to use it EVEN IF they aren't in your cabal. Its ridiculous to see cloth or light armored classes carry around whole suits of adamantite, or even better, classes who don't use staves carry around long lists of them.


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PostPosted: Tue Mar 13, 2007 12:41 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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just let me keep my oak mithril kama for my controls and I'm happy.


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PostPosted: Tue Mar 13, 2007 4:53 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Kilia wrote:
What I don't like

-Places where loot gets hoarded and stashed that is easy to get into by some, impossible for others. Ie. Cabal Headquarters. It makes it incredibly difficult to attain such items (which is fine), but it also makes people want to join cabals more than say, fight for their nation in a tribunal simply because of the fact they get to walk in and find phat lewt on the ground. You'll also see RIDICULOUS amounts of good armor just laying on the ground until the next reboot because no member needs it, but won't junk it for someone else to wear.

This is one of the reasons why I do not further buff the outer cabal guardians. They are not that hard for a small group to kill. As long as you aren't trying to get the relic, breaking into a HQ should be do-able.


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PostPosted: Tue Mar 13, 2007 5:03 pm 
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Joined: Tue May 20, 2003 1:19 pm
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Eh, dont forget to mention those grouped spawning guards.


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PostPosted: Tue Mar 13, 2007 5:15 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Which aren't nearly as hard to deal with if you attack with a small group instead of a large group. And you only need a big group to try to kill the inner guardian. It doesn't take long to run in and 'get all'. Grab what you can and sort it out after you escape.


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PostPosted: Tue Mar 13, 2007 8:47 pm 
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Joined: Tue May 31, 2005 8:29 pm
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Location: 25^N, 18^W
I don't like:

That you can't eject some non named pets from afar.

That cloth/light armor characters can wear heavy armor belts.

That I can see a full description of all criminals but not a simple adjective.

Anyone who gives to his pets almost identical to his adjective names.


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PostPosted: Tue Mar 13, 2007 9:10 pm 
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Joined: Sun Oct 10, 2004 2:45 am
Posts: 569
Dulrik wrote:
Kilia wrote:
What I don't like

-Places where loot gets hoarded and stashed that is easy to get into by some, impossible for others. Ie. Cabal Headquarters. It makes it incredibly difficult to attain such items (which is fine), but it also makes people want to join cabals more than say, fight for their nation in a tribunal simply because of the fact they get to walk in and find phat lewt on the ground. You'll also see RIDICULOUS amounts of good armor just laying on the ground until the next reboot because no member needs it, but won't junk it for someone else to wear.

This is one of the reasons why I do not further buff the outer cabal guardians. They are not that hard for a small group to kill. As long as you aren't trying to get the relic, breaking into a HQ should be do-able.


The Inner Vault of Losache Keep

Obvious exits: e
A large chest designed to hold ammunition is here.
A towering construct made of midnight plates stands here.


I hate to be a snot, D, but here it is. I have done some locate object tests and found a lot of REALLY nice equipment I was interested in...in a room with that title...and look who is guarding it...It isn't just as simple as you described. He's standing right there with it. Yeah, this might be showing too much IC stuff OOC but it is to make a darn good point.


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