Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Mar 16, 2007 5:07 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Kerrien wrote:
You can cast it in a lake.


Magma underwater deals zero damage.

I agree with Juggy.


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PostPosted: Fri Mar 16, 2007 5:21 am 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Code:
[HP:100%] [ME:100%] [PE:100%]
>
Vixyn's skin blackens from the unquenchable magma.
Vixyn's flesh is severely charred as magma sizzles across it!

[HP:100%] [ME:100%] [PE:100%]
>
Heldorian utters the words, 'gpuzre'.
Vixyn is protected by a force shield.

[HP:100%] [ME:100%] [PE:100%]
>
gl vix

Heldorian rests.

[HP:100%] [ME:100%] [PE:100%]
> You are looking at a vivacious male sprite.
A fire elemental is in front of him.
Overall, Vixyn has quite a few wounds.

[HP:100%] [ME:100%] [PE:100%]
>
Vixyn's skin blackens from the unquenchable magma.
Vixyn unconcernedly brushes away his own waves of magma.


From damaging to completely useless in one spell.


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PostPosted: Fri Mar 16, 2007 7:15 am 
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Joined: Mon Nov 28, 2005 10:36 pm
Posts: 521
Vixyn is also a sprite, which means he is somewhat more magical resistant naturally, correct?


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PostPosted: Fri Mar 16, 2007 8:18 am 
Magma spray...since it is a spray it should be a group affecting spell.


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PostPosted: Fri Mar 16, 2007 8:47 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I don't know if it is possible but mp should be divided equally to all of the parts of damage that it used to affect.


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PostPosted: Fri Mar 16, 2007 9:32 am 
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Yana wrote:
Magma spray...since it is a spray it should be a group affecting spell.


I love and fully support this idea and if it is implimented I want Jeved's pfile ressurected.


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PostPosted: Fri Mar 16, 2007 9:48 am 
Yana wrote:
Magma spray...since it is a spray it should be a group affecting spell.


This is gameplay, so I won't flame you, but just...stop posting. Please. This forum is for actual ideas and suggestions, not the first random, half-formed thought to come spilling out of your head onto the keys. That is by far one of the most uninformed things I've ever read -- and I have read a book by Bill O'Reilly.

Anyways, moving to the actual discussion: just remove the cling affect and instead have magma spray have two reflex saving throws. One to avoid the cling which doubles damage, and two (a harder save to make) to only take 1/2 damage.

This way, no DOT, but warlocks can enjoy multiple cling damage (x2 damage) on a single target if they don't carry adequate reflex. Thus, you make reflex more valuable AND at the same time, make mspray deal back its original damage.


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PostPosted: Fri Mar 16, 2007 11:18 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I will disagree with one point. The saving throws have been a joke since art.

[edit] I don't think anyone saved against Acirin's magma spray after he had maxed out his art.


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PostPosted: Fri Mar 16, 2007 11:22 am 
Muktar wrote:
I will disagree with one point. The saving throws have been a joke since art.

[edit] I don't think anyone saved against Acirin's magma spray after he had maxed out his art.


If you have reflex gear, you avoid mspray pretty decently.


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PostPosted: Fri Mar 16, 2007 12:38 pm 
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Joined: Thu Apr 27, 2006 12:04 am
Posts: 51
Art isnt the end all be all. Anyone with a decently enchanted kit can negate any spell, regardless of art.


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