Every time I come back to lurk for a bit, before deciding to try and play again or not I always see some kind of buff griffons thread, specifically talking about their weakness to magical damage.
Just stop. Magical damage is the griffon races biggest weakness, the other being the simple lack of normal reach which everyone has, but effects griffons more since they're all about being somewhat prepared with zero actual prep.
Simply put, unless code has changed so much my brain would hurt thinking about it, I doubt there is any more class/race combo that is better against melee damage. Yes, there are thousands of damage subtypes now and such, but AFAIK, that doesn't change the damage reduction from the physical portion of the attacks.
If you gave them a big chunk of MP for whatever reason Griffons would flat out be the best race in the game. Hands down.
As far as Forsooth's idea goes, if you wanted to do something to cater more to the fighters and hybrids, and not give MP which I honestly think would be impossible to balance between near useless, and completely overpowered.
Make art significantly less useful against griffons. They are magical creatures. It makes some sort of sense, and helps make them somewhat even more unique. Want a random number pulled out of my [REDACTED]? 50%. Then to help tie in one of the griffon's main boons, give them an increased amount of REF/FORT/WILL for their base stats. Let us say double.
It's been forever since I've looked at anything, so going solely on random numbers, and not actually looking at how many art trains each class gets, lets say random joe necro has 16 trains in art.
Now lets say random joe griffarb has his Con Maxed, which would normally give +4 Fort.
That'd turn that saving throw on FoD from a -12 scenario to an even keel. You could take it even further by using your 6 eq slots to focus on one or two of the saving throws. Such as Fort/Ref.
Is this too powerful? Probably. However, if you're going to give them assitance, I'd like it to be something akin to one of these, or both. I want to see griffons taking damage from spells, they are supposed to. However, I wouldn't have a problem with a griffon being able to stack Fort/Reflex/Will to be extremely difficult to deal with with that one school of spell saves, or somewhat difficult to deal with for two, and well with Art, you're correct that their 6 eq slots just aren't enough to effectively do that.
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