Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Apr 02, 2007 11:26 am 
TheCannibal wrote:
fire elementals are already immune to fireballs, having fireballs actually heal fire elementals would be horrendously overpowering and unbalancing, hell, I'd delete right now and make a warlock if they did that.


And I'm not really sure what to make of earthquake, and I can't think of why an earthquake would heal an earth elemental.


God, no kidding cannibal. I'd be right along with you.

And, if you can't be immune to rogues, you don't even need a wand.

Check this out:

c resist
c burn self

Wow, you now have 2 ticks of invulnerability to backstab. Even without stoneskin.

I really think no pet should be allowed period with an elemental, either that, or make conjure elemental a concentration spell that drains mana so you can summon/release it at your whim.


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PostPosted: Mon Apr 02, 2007 6:19 pm 
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TheCannibal wrote:
SS is still damn good, most people actually don't use SS breakers. Only a few do. Heck, most people use things ironguard blocks. You're immune to 80% of the weapons in the game, congratulations, and you have another spell that makes you unable to be hit for the first 12-16 attacks of the ones you aren't immune to. SS breakers don't grow on trees. Most of the SS breakers that exist don't reach, the others you have to specifically be a rogue for you to be hit by them.


There's actually quite a few stone skin ignoring weapons out there that have reach. I can think of tridents, pikes, battle spears, and battle whips that ignore stone skin. I'm sure that there are more but I can't think of many off the top of my head at the moment since I'm dead [REDACTED] tired.

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Rogus are pretty much your only class you, as a warlock, will have to look out for and if you can't figure out how to use wands to get around all that, then I feel sorry for you. You know the game mechanics ardith, you're not stupid. Run around with an ethereal wand all the time, and if you're getting pummeled, zap it, it's really that simple. How many rogues are there now a days any way? Almost none. Besides, invite one person in your group to stand behind you, rogue problem easily solved.


I'm not actually petitioning to overpower the class. My suggested tweaks are really simple ones at the base. Not only warlocks use stone skin, it's sort of sad to see the spell so underused these days, except from people that have them chained to their hero amulets.

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You just started playing the class; spend some time with it and you'll learn that it's quite easy to be rediculously immune to everything on the planet if you're careful and keep your head in pk.


I can ridiculously overpower any class. I'm sure you can too, because the proof is really there. I'm not actually seeking to gain any more power with the class. I'll mow down morons with what I have, but some of these things are really !$!#$!#$ annoying.

Also, Benzo, your elemental healing spell is a really terrible idea.


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PostPosted: Mon Apr 02, 2007 8:02 pm 
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Cyra wrote:
Also, Benzo, your elemental healing spell is a really terrible idea.

Too many years of Final Fantasy, I can't change my understanding of elements. :cry:


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PostPosted: Mon Apr 02, 2007 11:45 pm 
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Benzo Balrog wrote:
Cyra wrote:
Also, Benzo, your elemental healing spell is a really terrible idea.

Too many years of Final Fantasy, I can't change my understanding of elements. :cry:


I'm with you Benzo.


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PostPosted: Tue Apr 03, 2007 6:53 am 
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Since my last character was a warlock, many of these criticisms fall on deaf ears.

Elementals are amazing tanks - especially if you can neglect damage output enough to avoid fire elementals. Sure, a sorc's charms have more utility, but there's tons to be said for ease of use.

Ironguard and stoneskin are wonderful spells against NPCs. Giggle as you defeat NPCs 10+ levels higher that can barely nick you. Likewise, magma is a great single-target damage spell, significantly better than cold.

The only problem, IMO, comes with high-level PvP. There's a reason people don't seek out much reflex. Further, a warlock's healing and elementals offer little in army-level combat. Damage comes too fast and furious, and an elemental is better replaced by a PC.

For that reason, I'd like to see a group buff or de-buff that requires you to NOT have an elemental out. Combine that with the magma DOT penetrating magic protection, and warlocks will be fine. But even now, I consider it one of the more enjoyable classes.


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PostPosted: Tue Apr 03, 2007 7:17 am 
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Forsooth wrote:
There's a reason people don't seek out much reflex.

I think people highly under-value reflex, which makes magma and fireball that much more valuable. Personally, I take on as much reflex as I do fortitude, and I think it's worth it.

I agree with everything Forsooth said, though. Some kind of group buff for warlocks would be nifty.


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PostPosted: Tue Apr 03, 2007 3:29 pm 
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SK Character: I wish :(
IMO:

Warlocks are perfect, easy quick leveling with a good skill/spell ratio, with area spells and a tank. Magma spray is not what I expected it to be, anyone with any type of reflex saves will brush it off. Warlocks get Ironguard, which will negate the attacks of many weapons in this game. As if the elemental being immune was not enough. Then if that fails, warlocks have stoneskin. Tracking also for good PvP. Meditation + Trance = fast mana regen. Even there own way to bring people alive. Warlocks are amazing. Cyra I agree in the aspect of MS needing tweaked but the other stuff seems to be just fine.


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