Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Jun 20, 2025 2:59 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next
Author Message
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 12:58 pm 
Offline
Mortal

Joined: Wed Sep 12, 2012 8:18 pm
Posts: 137
SK Character: Ruxandra
nothingxs wrote:
Flintlocks aren't steampunk.


This.

ObjectivistActivist wrote:
SK actually has more than just a "conceptualization of firearms more sophisticated than the crossbow." The game actually has what amounted to the first real-world cannons already included in the world. Just like real-world, they start out like fireworks, and eventually someone weaponizes the idea.


And this.

That said, I don't really want to rush into the idea of firearms in SK. I'd like to see boats first please.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 1:06 pm 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
ObjectivistActivist wrote:
SK actually has more than just a "conceptualization of firearms more sophisticated than the crossbow." The game actually has what amounted to the first real-world cannons already included in the world. Just like real-world, they start out like fireworks, and eventually someone weaponizes the idea.


I do believable the mobile pirate ship in game has a work-able Cannon. So with that said, making a small version of a cannon can't be that complicated, especially considering the alloys and metals found in the SK realm. Imagine the kind of weapons we'd have today if we had adamantium, indestructible barrels, allowing the explosive force used to fire a projectile to go to infinite levels, granted once one figures how to counter the recoil from such force would come to a more finite level.

So is it really hard to imagine having an old school flint lock?

Also how the hell does one come up with Steam Punk when a fire arm is mentioned? People really need to research their arguments a little before looking stupid.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 1:10 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Chem wrote:
ObjectivistActivist wrote:
SK actually has more than just a "conceptualization of firearms more sophisticated than the crossbow." The game actually has what amounted to the first real-world cannons already included in the world. Just like real-world, they start out like fireworks, and eventually someone weaponizes the idea.


I do believable the mobile pirate ship in game has a work-able Cannon. So with that said, making a small version of a cannon can't be that complicated, especially considering the alloys and metals found in the SK realm. Imagine the kind of weapons we'd have today if we had adamantium, indestructible barrels, allowing the explosive force used to fire a projectile to go to infinite levels, granted once one figures how to counter the recoil from such force would come to a more finite level.

So is it really hard to imagine having an old school flint lock?

Also how the hell does one come up with Steam Punk when a fire arm is mentioned? People really need to research their arguments a little before looking stupid.


I haven't spent much time on that pirate ship area to know about a working cannon. I just know the game has fireworks and it's a real short step from fireworks to cannons. It's an even shorter step from cannons to hand-held cannons (i.e., flintlocks).

Combine magic and materials with the science of explosive powders and projectiles, and SK has an environmental breeding ground for some extremely devastating firepower.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 1:21 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Actually, this would be an interesting addition and likely an even shorter step from fireworks. Add a tool called Grenado. Has to be lit, but afterwards can be used on a target. The target and all members of a formation directly adjacent to the target take a burst of damage. If held while lit for X amount of time, it explodes in the user's hand, dealing the same damage to the user and all adjacent members of his formation.

EDIT: Forgot to mention that it should probably be restricted to swash class. At least it would give them something to do from second/third rank aside from sit there and be useless.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 3:38 pm 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
I don't see how swashies taunt skill being tweaked will actually help. I say this because the same problem remains. They are sub-par to mercs and barbs in 1v1. With that being the case, isn't the usual response to a swashie being in a group is everyone focus on the swashie, and therefore squishing them???


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Fri Feb 01, 2013 6:32 pm 
Offline
Mortal

Joined: Fri Dec 02, 2011 6:52 pm
Posts: 313
Location: Strawberry Fields Forever~♫
It is official. Smoochy hearts ObjectivistActivist. Pass it on~♫

Galactus wrote:
I don't see how swashies taunt skill being tweaked will actually help. I say this because the same problem remains. They are sub-par to mercs and barbs in 1v1.

-casually strokes her carefully typed suggestions-

It seems some are afraid of change.
Given the positive arguments, is the suggestions here really that big an issue?


Quote:
Edit:

Feeling a little bothered by this. Look. Not to insult anyone, but isn't it a /off/ to think Firearm = Steampunk?

Granted, a lot of people don't like the constant Steampunk Fad, but can you at least know some facts about what you don't like when you don't like it? Thats' like, five people in a row, who disagreed with firearms purely on the biased notion of some unrelated issue with the Steampunk genre.

Actually, more or less, it looks like the Mindless Five just blatantly followed Nightwing. For anyone who actually knows what Steampunk is, gas-masks, hot-air blimps and clockwork engines were never mentioned in the original post at all...


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Sat Feb 02, 2013 11:23 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The cannon are not canon and shouldn't be there. Sometimes things get built in an area that shouldn't actually work on SK. Non-magical exploding powder is outside the laws of magical physics that apply to Pyrathia. I am okay with the fireworks, as long as their description makes clear they are magical in nature. Think of Gandalf's magical fireworks at Bilbo's birthday party.

And to make sure the point gets across for this particular thread, you will never see guns on SK, much less swashbucklers that specialize in them. When only magicians can make things explode, there is neither economic nor personal incentive for them to create things that marginalize or threaten them, particularly when they can "obviously" cast spells that are much more effective in combat than some jumped up sparklers.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Sat Feb 02, 2013 11:34 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
wut?


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Sat Feb 02, 2013 12:08 pm 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
ninja_ardith wrote:
wut?


Pretty sure it boils down to NO U with a bunch of exclamation marks.

EDIT: Actually, it's probably more accurately paraphrased as:

Quote:
Even wizards in Pyrathia know swashies suck so much that they'd never put something actually dangerous in their hands.


Top
 Profile  
Reply with quote  
 Post subject: Re: Smoochy's Swashy Resuscitation
PostPosted: Sat Feb 02, 2013 12:22 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I am not against swashies, just guns. When swashies get upgraded, it will be utilizing the fencing/dueling sword-based theme that is already part of the class. Flamboyant moves that do not involve gunpowder may be considered.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6 ... 8  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 51 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group