Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jul 07, 2025 3:31 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 38 posts ]  Go to page Previous  1, 2, 3, 4
Author Message
 Post subject:
PostPosted: Mon Jun 25, 2007 11:35 am 
Offline
Mortal

Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
Call lightning requirements suck. Fix that, and you'll probably get more people to play a shaman. It ran people away from the class.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 25, 2007 12:16 pm 
Achernar wrote:
On a completely side tangent, if these Fist shaman are so heavy duty, how come they don't have a better PK score? I haven't really been impressed with anything PK-wise recently from there. If its so broken and overpowered, why aren't they over-running the cabal and everyone else in the game? The answer is, its not the class so much, as player capability. Elite shaman use nice scripted gear and tons of magical staves. Any player with the finest gear will be more effective in PK. In the past year or so, there's only been one or two effective shamans. While they may be able to land a PK once in a while, its not going to make the shaman more powerful by being able to cast his best defensive spell on someone else instead of himself, it simply gives them the option. Remember, shaman lose their ability to hold a target in place without their spirit aura. Also, barbarians are never going to be Fist members. This right here is going to draw a little bit of a line in the sand between them.

A


Because no one is playing it. In the hands of the right players, they become nuts. The same with a few other class/cabal combos, but not as bad as this one.

If I had the gumption to make a fist, I would show you, but I honestly don't have any interesting in playing the FIST as they are now. I'd play one if they became a light-grey and their skillset was wimped...but then that'd defeat this point.

In any case, my vote for shaman: reduce time and mana cost on control weather.

That's all.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 25, 2007 1:02 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
There's another reason there are fewer shaman PKs. Shamans are a tank/heal/maledict hybrid. There's very little reason to take one in big groups, where specialists are more useful. And guess where all the PK is being pushed?

Would making SA castable on others improve their group utility? Sure - at the expense of the class concept. Don't we have enough different flavors of priest already? And that's beside what I mentioned earlier about non-pantheist barbarians. Let's not mess up what's working.

I'd be happy to see shamans get a modest boost. But improve what needs fixing - the tanking and the maledictions. The priest part of the class is fine. Maybe add a barbarian-blessing for flavor, but not something of SA's magnitude.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 28, 2007 10:03 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
IMO shamans are better than priests. Only thing they really lack is enchant(ok, rez too, but seriously who needs rez? raise is fine and the cost is minimal), to make them the ultimate support class.

They have a sick damaging group affect spell, maledictions and healing spell ti fully support tanks in PvP/PvE, with proper preparation(aka lots of mana mods) they can kill 75% of the mud instantly from anywhere, spirit aura gives a totally outstanding defense bonus it's not even funny to consider giving GM SA to barbs.

If you seriously want to make shamans better with a boost, make SA kick in with shield block as it did in the past. That would make them totally overpowered.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 28, 2007 10:52 am 
I actually agree with DA, enchant, gate and harm are what give priests a bit of an advantage but they lack the ability to tank themselves and also maladictions.

I don't think most people realize just how insane maladicts are. You can avoid fighting mobiles in zones, shut down someone and prevent them from escape, and just a whole host of things.

And usually since shaman train art....well, they land and hurt.


Top
  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 28, 2007 11:23 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Giving SA cast onto barbs actually lets the shaman stand back row and use those maledictions. Right now any barb can get SA, with a vial. What's the difference? GM level SA? I'm sorry, I still don't see the problem. So he becomes a huge freaking dangerous monster. He can't shoot you with anything.

A


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 28, 2007 11:30 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Achernar, you may not realize how great SA's defensive boost is, so I'll give you a hint.

With the tests that I did with my shaman vs mercs and barbs in duels in mode stun with only sanc, only SA and nothing on, SA made my char last 40-50% more time than sanc. Imagine a tanking barbarian now with sanc and SA(without fear of losing them from tanking too many enemies and getting bashed due to concentration), put in the mix a neat two hander(like divine orbs for example) and add fury.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 28, 2007 12:22 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
The difference in SA potions and the spell isn't just power, but duration. I've watched a vial expire in a single combat round. As a spell, it's trivial to maintain if you're not being hammered.

How about a counter-suggestion? Give shamans a melee-damage buffing spell that works only on front-row barbarians and shamans. That creates the link you're looking for, and it also helps shamans who want to fight in the front row. I'm not interested in seeing yet more reasons to move shamans to the back.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 38 posts ]  Go to page Previous  1, 2, 3, 4

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 62 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group