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 Post subject: New Mode Idea
PostPosted: Sun Mar 25, 2007 1:07 pm 
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My idea comes from a rather horrible training session earlier today. The problem is that some of the basic fighting skills are rather hard to train if you are only stunning or killing your opponents. Although this isnt fleshed out as well as it could be I was thinking of something like a MODE DEFEND command. What it would do is mostly drop your attack damage to nothing, but it would increase your chances of parry, shield block, dodge, self defense, brawling, wild fighting, disarm and the like. Using this mode would disable your kill command or it would switch you to Mode agressive. Thoughts?


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PostPosted: Sun Mar 25, 2007 1:09 pm 
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YES


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PostPosted: Sun Mar 25, 2007 1:27 pm 
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Yes, and if the kill command is used, you then switch to aggressive


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PostPosted: Sun Mar 25, 2007 1:46 pm 
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absolutely not.


It would make swashbucklers friggen rediculous.


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PostPosted: Sun Mar 25, 2007 2:04 pm 
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It shouldn't increase the chance of anything. Just make a mode where you do not retaliate.

This would be perfect for ritual sacrifices, too.


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PostPosted: Sun Mar 25, 2007 4:05 pm 
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TheCannibal wrote:
absolutely not.


It would make swashbucklers friggen rediculous.


Well my thought is that you are giving up you attacks for the extra blocks and whatnot. That way it balances out a class like that. That way the swashie can sit there and take a ton more hits but does not get to attack back still. But I see your point for the idea of increasing things like disarm. So perhaps not disarm, but shield block, dodge, Wild fighting tree and parry would get the slight bonus of being only on the defensive.



Perhaps you could use it as a way to deflect more damage because you are giving a substantialy less amount back.


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PostPosted: Sun Mar 25, 2007 5:39 pm 
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The SK help files wrote:
[Combat help] mood

Syntax: mood <aggressive|defensive>

Your mood determines how you react to combat. Aggressive combatants
are more likely to hit and will dish out more damage but are also more
likely to be hit themselves. Mood also affects rescue.

See also: rescue


Maybe something just needs to be added/adjusted here.


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PostPosted: Sun Mar 25, 2007 5:50 pm 
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Konge is correct. It you make a new mode it should disable all your features and make you merely not retaliate, not give any bonuses whatsoever.



As far as sacrificing attacks, its not about the swashi doing the damage himself, its about making the swashi class far too unbalanced in a group setting, the mercenary class too would get rediculously buffed for tanking if the suggested mode was implemented.

Essentially you'd be making the swashbuckler, who is already a massive tank, a tank of legendary ability. Any group with a swashi doing the tanking would easily double its surviving power.

People really need to learn the mechanics of this game and understand that its not just about 1 on 1 that unbalances classes, but how changes would effect those classes in group situations be it vs other players or NPCs.


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PostPosted: Sun Mar 25, 2007 11:31 pm 
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TheCannibal wrote:
absolutely not.


It would make swashbucklers friggen rediculous.


Agreed. If this were to be implemented, I'll put my swash on mood defense, have a merc behind me with reach, and have at it....

Unless going up against a swash, we'd be nearly unstoppable...

sleeper

PS And how would a skill like riposte, which relies on parries, be done?


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PostPosted: Mon Mar 26, 2007 3:08 am 
I think I said something similar in a previous thread that got no replies :(

I feel cold and alone.

On topic though, This would be a gppd addition I think, and it should add something bonus to your defending. Additionaly, riposting should be turned off while in this mode. If a swash wants to sit there and do nothing but parry blows, then so be it.
My two cents on this.


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