Shattered Kingdoms

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 Post subject: Craft for Griffons
PostPosted: Fri Mar 16, 2007 12:33 pm 
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An idea to boost griffons somewhat: Let griffons spend attribute points to improve their hide and claws.

Each point in craft would be valuable, but strongly limited by class. Perhaps +2 magical protection and claw damage per point, with barbarians able to learn up to 5 craft. Other classes would be limited to 2-3. Placing the teachers on the griffon isle would limit craft to higher levels. (Low-level griffons are fine.) The IC explanation would be learned spiritual or magical enhancement techniques.

This approach has a number of advantages:

* Disproportionally helps barbarian griffons both by letting them learn the most craft, and also giving them the best total damage boost through wild fighting. As is, this is a poor class combination for no good IC reason, simply because griffon bonuses overlap too much with barbarian abilities.

* Unlikely to overpower Fist griffons (the best combination), in that they don't use the griffon combat system, and thus won't get any damage bonus. Also, barbarians, the most-helped class, can't be Fists.

* Will not overpower the griffon bounty NPCs. Since they've not been to the griffon isle, they don't get to learn craft.

* Makes griffons think harder about attribute points. As is, they can (and sometimes must) put some in marginal places, because of their high stats.

* Improves item possibilties, and thus may increase item-depedence. As is, many griffon items are easily requested from their griffon owners. The only challenge lies in getting there first. However, even a dumb felgryf could use a bracer of +1 craft, given a master capable of making one.

I won't pretend griffons are as bad off as centaurs, but it would be nice to see a few more - and even better to not wince when I see a newbie griffon barb.


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PostPosted: Fri Mar 16, 2007 12:47 pm 
The benefit to the griffon class is you don't need to wear weapons/armor, but are never as good as someone who can.

So I'd say, no.


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PostPosted: Fri Mar 16, 2007 1:53 pm 
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I think the idea has a lot of potential. It's much more balanced than other attempts to bring griffons a bit closer to par, helping them in the later levels where it really hurts without making them still stronger in the early years.

Not sure if this is precisely what we need, but I think it's awfully close.


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PostPosted: Fri Mar 16, 2007 2:48 pm 
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Durr, griffons already have a +6 to attributes, and the ability to survive without gear. If you want a race that can use gear and operate similarly, play something else? As it is, griffons are fine, people just need to learn to play them.


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PostPosted: Fri Mar 16, 2007 3:39 pm 
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An interesting idea, I think. I agree with Threnody and Forsooth that griffons could use a boost, and maybe this is the right direction. I don't know.


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PostPosted: Fri Mar 16, 2007 9:50 pm 
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The fact that they don't get gear is not a bonus. A giant barb can do just aswell. Their lack of gear means they are very weak to magic, VERY WEAK.

6 slots vs 14 slots is a BIG difference

lets just use simple MP and say each piece worn has 5 mp...

griffon MP = 30
human MP = 70

Which one you think is going to take no damage to magmar and which will die instantly?

I love this idea, that griffons could boost there MP up to 10 through trains.

They should also get a griffon racial skill that gives up to great MP/Fort/Reflex/Will saves as they level.


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PostPosted: Fri Mar 16, 2007 9:56 pm 
One Valiant Truth wrote:
The fact that they don't get gear is not a bonus. A giant barb can do just aswell. Their lack of gear means they are very weak to magic, VERY WEAK.

6 slots vs 14 slots is a BIG difference

lets just use simple MP and say each piece worn has 5 mp...

griffon MP = 30
human MP = 70

Which one you think is going to take no damage to magmar and which will die instantly?

I love this idea, that griffons could boost there MP up to 10 through trains.

They should also get a griffon racial skill that gives up to great MP/Fort/Reflex/Will saves as they level.


So, you want to be able to not have to wear armor, or bother to enchant it, and still melt face?

Neat.

If that change gets implemented, I will have a shaman griffon and you will all regret it.


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PostPosted: Fri Mar 16, 2007 10:11 pm 
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Yeah, revin, what you're proposing falls in line with that idea about all dwarves wearing heavy armor.


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PostPosted: Fri Mar 16, 2007 10:50 pm 
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Wow, you automatically assume I ment +100 to all saves.

Brilliant guys, your sharp.

I can make a level 1 char have more MP than a GM griffon with fully enchanted stuff in every slot.

Wana know how?

Buy -brass- from Nerina.


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PostPosted: Fri Mar 16, 2007 10:57 pm 
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Location: *cough*
D':


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