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Remove Scripts from Gear? https://www.shatteredkingdoms.com/forums/viewtopic.php?f=22&t=22872 |
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Author: | Muktar [ Sun Aug 12, 2012 2:40 pm ] |
Post subject: | Remove Scripts from Gear? |
This came up a couple times so, poll time! |
Author: | WickedWitch [ Sun Aug 12, 2012 2:48 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
lol, why would you remove scripts, but leave sacred eq intact, that is dumb |
Author: | Muktar [ Sun Aug 12, 2012 2:50 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
WickedWitch wrote: lol, why would you remove scripts, but leave sacred eq intact, that is dumb The perk of the sacred equipment. Also, RPwise, much harder to hoard. |
Author: | MsPooperTrooper [ Sun Aug 12, 2012 2:55 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
I like sacred eq. It gives a little oomph to religious rp, and it gives a helping hand to nubs (like myself) who more often than not don't know where to get the leet eq. |
Author: | WickedWitch [ Sun Aug 12, 2012 2:59 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
How is a free set of high AC energy that you can't lose not enough of a perk? Anyways, voted for yes. If you're going to nerf stuff, might as well just remove it all, because let's face it, they are going to fail miserably in properly nerfing. |
Author: | Sargas [ Sun Aug 12, 2012 5:22 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
WickedWitch wrote: If you're going to nerf stuff, might as well just remove it all, because let's face it, they are going to fail miserably in properly nerfing. This is a miserably depressing stance to take. We have a system that allows for items to be used in sets. I'd like more people to need to commit to certain "sets" to get something out of an item. Additionally, I think SOME scripted items are okay -- utility scripts don't bug me so much. The heavy reliance on godlike loot that casts spells that are way too strong has to end, though. |
Author: | Muktar [ Sun Aug 12, 2012 5:33 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
I know I would love to see more armor sets come with static effect set bonuses. ie more ac, stats, mp.... I really dislike singular items that cast spells [edited for clarity] |
Author: | spidermonkey [ Sun Aug 12, 2012 5:41 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
Quote: We have a system that allows for items to be used in sets THIS is an AWESOME idea, if you want mirror image/true seeing/invis/hide/etc. outside your class, commit to 5 pieces or more of a single set in order get that bonus. I love this, single best Idea I have seen in forever, way to go Sargas, I think this is a viable answer. |
Author: | Revel [ Sun Aug 12, 2012 8:31 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
spidermonkey wrote: Quote: We have a system that allows for items to be used in sets THIS is an AWESOME idea, if you want mirror image/true seeing/invis/hide/etc. outside your class, commit to 5 pieces or more of a single set in order get that bonus. I love this, single best Idea I have seen in forever, way to go Sargas, I think this is a viable answer. This would indeed make things more interesting... |
Author: | Terrus [ Sun Aug 12, 2012 9:34 pm ] |
Post subject: | Re: Remove Scripts from Gear? |
Sargas wrote: The heavy reliance on godlike loot that casts spells that are way too strong has to end, though. Hear hear!! |
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