Shattered Kingdoms

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PostPosted: Thu Mar 29, 2007 2:32 pm 
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Mortal

Joined: Fri Nov 26, 2004 1:03 pm
Posts: 1593
Location: pyrathia
Making it easy to notice your mount is tired and you left it behind wont really help... For the simlpe fact we all spam se,se,se,s,s,s when we want to get to the centuar village from, well, I am sure most of you know...

Point is we spam movement often enough that we dont notice when our mount gets tired. if you didint spam and actually read the [REDACTED] on the screen then you would notice the mount got left behind...


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PostPosted: Thu Mar 29, 2007 3:59 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
As I said earlier, if your mount is tired, you simply won't move. That's not the cause of the dismount messages.


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PostPosted: Thu Mar 29, 2007 4:12 pm 
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Mortal

Joined: Tue Mar 13, 2007 3:28 pm
Posts: 33
Location: Indiana, USA
The point is not when or why the dismount occurs. The point is simply that I and apparently others "miss" the notice, often because we are travelling in areas where we already know the room descriptions and aren't bothering to read them all again carefully.

Certainly the game is not meant to be "catch the important message sandwiched somewhere between all this spam" because in many other circumstances unexpected and/or important messages are color coded or even flashing.

I'm assuming the top folks would want to make these dismount notices a bit easier for players to catch, as it seems to be consistent with their design approach elsewhere.


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PostPosted: Thu Mar 29, 2007 6:27 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Dulrik wrote:
As I said earlier, if your mount is tired, you simply won't move. That's not the cause of the dismount messages.


I am sorry to say this, but if you are on a flying pet this is not the case.


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PostPosted: Thu Mar 29, 2007 9:17 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Code:
Rolling Green Hill
 -+^^^fff#  The hills here rise up out of the landscape here in shades of
 ff\-----+ muted brown and gray.  Barren of most vegetation, the ground
 ffpp*hhh| comprises of tough soil and stone that has resisted the toil of
 pp?hhhhh\ the elements.  It's mostly clear, cool, and calm.
 ppppphhhh
Obvious exits: n e s w nw ne sw se
(Charmed) A silver-winged pegasus is flying here mounted by you.

[HP:100%] [ME:100%] [PE:100%]
> e
Your mount is too exhausted.

If you know of some method to avoid this message so that you end up with the dismount message instead, let me know so that I can fix the bug.


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PostPosted: Thu Mar 29, 2007 10:14 pm 
Dulrik wrote:
Code:
Rolling Green Hill
 -+^^^fff#  The hills here rise up out of the landscape here in shades of
 ff\-----+ muted brown and gray.  Barren of most vegetation, the ground
 ffpp*hhh| comprises of tough soil and stone that has resisted the toil of
 pp?hhhhh\ the elements.  It's mostly clear, cool, and calm.
 ppppphhhh
Obvious exits: n e s w nw ne sw se
(Charmed) A silver-winged pegasus is flying here mounted by you.

[HP:100%] [ME:100%] [PE:100%]
> e
Your mount is too exhausted.

If you know of some method to avoid this message so that you end up with the dismount message instead, let me know so that I can fix the bug.


Are -you- flying?

I also know that if it hits a mountain/water and you're flying, and its not, you will leave it behind. I'm sure that's intentional.

I think when its too tired to climb mountains, you move off of it as well.


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PostPosted: Fri Mar 30, 2007 8:38 am 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
That is what I was refering too. If a mount is tired and fly over mountains you will travel to the next room and leave your mount behind.


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