Achernar wrote:
I agree that some reaching weapons that should be limited really don't seem limited. This is mostly builder oversight. I imagine there are that many different pole-maces in the game. Its kind of difficult to tell really, and without getting into specifics, I wish it were easier to know without having to spend hours looking at tons of object statistics. I would have already pushed to do something about it if it were easier to tell. Then again, what do you do to adjust the situation? Changing subtypes to non-reach subtypes is nerfing. Adding more weapons of subtypes that don't reach doesn't seem to offer a solution either, if they are going to be ignored for reaching ones. Changing the limits of the objects is a tricky slope as well. I'm all for a balanced solution, but I don't know that there is one here.
A
I would be for the removal of reaching weapons wholesale except for spears, battle whips, and polearms, then hitting the spears with the biggest nerf bat you've ever seen so that a polearm is generally (not 100%, but generally) preferable to holding a spear. Also, the subtype 'sickle' and 'bandalore' need to be removed from the game.
Mercenaries, barbs, and hybrid warriors should actually get the benefit of this. It's royally absurd how useless polearms are in comparison to battle spears or even tridents.
Nerfing is the way to go with this.