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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 7:37 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
What have we done....


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 7:39 pm 
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Dulrik wrote:
The way I see it, a sorcerer with two charms isn't a big issue if holding the concentration on two charms means they aren't very effective at doing anything else. That's how this was originally balanced. The problem seems to be that sorcs can still be super-effective just standing there and wielding wands, scrolls or possibly even staves. Therefore the real problem is balance on spell-casting items not charms.



Ok... I agree with him, I generally agree with myself.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 8:26 pm 
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Edoras wrote:
Quote:
p.s. find ONE player besides yourself who doesn't think that delf sorc is currently an OP class, and I'll be impressed.

Peso. :wink:


And no, for a complete sorcerer in PvP, high INT doesn't really matter except for the extra charm. Having 23 INT is pretty much exactly the same as having 21 or 22 INT, because none of them can hold two charms without dropping them when damaged, and a high-end sorc player is only going to be concentrating on charm anyway when it comes to bringing out the REAL guns. I would hope that it's obvious that if you're fighting players and you feel like casting sleep is anything but a last-ditch effort, then they are obviously not well-prepared players.


I'd like to point out that I think a good player playing a delf sorx is scary! But you spam too much!


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Thu Feb 03, 2011 11:58 pm 
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Dulrik wrote:
The way I see it, a sorcerer with two charms isn't a big issue if holding the concentration on two charms means they aren't very effective at doing anything else. That's how this was originally balanced. The problem seems to be that sorcs can still be super-effective just standing there and wielding wands, scrolls or possibly even staves. Therefore the real problem is balance on spell-casting items not charms.


I was going to post something in response to this earlier but decided against it. Currently, the OP wands / staves /scrolls are what make sorcs so crazy powerful. Not only can they hold 2 charms that can dish out insane damage, they can still cast GM level acid blasts / Cone of Colds / color sprays / triple Fod's based around overpowered scrolls and such. This is what really needs to be tweaked. The fact that if a group opposes a sorc with two charms, all they have to do is zap cone of cold wands or color spray wands and their concentration is never hindered in the slightest.

Also take in account how many defensive abilities you can get via the above and it means the ONLY things they concentrate on are charms, which is very unlikely to drop witih a Delf. That's really what makes them so powerful. Look at Ealuriel for example. She just zapped wands and owned face.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 5:17 am 
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Joined: Sat Sep 26, 2009 1:13 pm
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Location: Dreamscape
While I agree that some devices need a serious nerf, we must consider how this will effect the game in its entirety and not only the sorcerer class. I would advise caution instead of a general wimp-happy attitude.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 5:32 am 
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SK Character: RAWR!
Would it be possible to implement a slight lag on wands and staves? Let's say, for one charge to travel from the base to the tip of the device to be "brandish-able" or "zap-able," it takes two full rounds of combat. Or, it could be a restriction on the player instead of the wand. Make it so that you can't zap/brandish within two rounds. Make wand/staff warfare more thoughtful and tactical instead of spam-happy.

edit: the more I think about this, it should be a lag on the wand, and not the wielder.


Last edited by evena on Fri Feb 04, 2011 8:03 am, edited 1 time in total.

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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 6:19 am 
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Joined: Mon Apr 06, 2009 2:36 pm
Posts: 229
It's not like these wands/scrolls/staves are easily accessable. If you go through the trouble to get rare items, you should be rewarded. Otherwise you might as well wimp everything else to balance with the reduction in strength for unique and rare wands/scrolls/staves. Like nerf weapons that are unique and rare or do special types of attacks/scripts. Reduce base enchantments on all items so they have to be enchanted instead of just wear all after requesting, considering there are plenty of suits that start off with great MP. That includes sets that are currently in use. Nerf nerf nerf.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 7:58 am 
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It's not that hard to get wands, scrolls or staves that are really good.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 8:06 am 
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I agree that nerfing magical devices would do a lot to bring sorcerers in line with other classes. My concern is the same as Mira's, however. Other classes, which are not OP, rely on some of the magical devices in the game. I would advise caution, and discussion about any nerfs before implementing them. I agree with Ardith that a lot of these items are extremely easy to obtain. Like the triple harm scroll requires nothing but magic missile and fly.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 8:13 am 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Baldric wrote:
Like the triple harm scroll requires nothing but magic missile and fly
Well SURE if you want to be a pansy about it.


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