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Should sorcerers be limited to one charmie at a time?
Yes - this would make sorcs less OP and alleviate the NPC wars mentality of the game 67%  67%  [ 20 ]
No - sorcs need to have access to multiple charmies at a time in order to be viable 20%  20%  [ 6 ]
I abstain from voting (Snuffles option) - please explain 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 12:54 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Rennus_Dragonsbane wrote:
Just to confirm - The concentration required to zap a wand is EQUAL to what it would cast to cast the spell in the first place?

Yes.

Rennus_Dragonsbane wrote:
How does this effect wands that are held spells - ie: invis, charm person, control undead? Do you only need the initial INT and then are free to use it as you please after?

Yes.

Rennus_Dragonsbane wrote:
How about 3xHARM or 3xFoD scrolls? Do you need the 3xINT to use them, or is each spell considered individually?

You need enough concentration for the most difficult spell on the scroll.

Rennus_Dragonsbane wrote:
How would: a torn scrap of parchment of bless, finger of death, magma spray work? Does it just take the first spell into consideration to see if you can concentrate enough, is each evaluated in the process?
If such is the case, does it cast the spells that you have the INT for but not the ones you don't - or will it block use of all 3 effects?

Either the entire scroll fires or it doesn't fire. If not, the scroll is not consumed.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 1:31 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
This is a brilliant change! It will help a lot for instance when someone is getting hit and their concentration goes down so they can't use imba stuff to win or escape immediately.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 1:34 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
That went a lot farther with the concentration then I actually thought of when I suggested it. I can't say I'm displeased though, but this isn't as good as the change where devices could no longer be used under sanctuary.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 2:13 pm 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 317
Thank you for all the recent updates to the game and the communication going between the Imms and playerbase. I am a happy camper.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 2:15 pm 
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Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Ok, baldric, now we need a new project. :devil:


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 2:53 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Pick one: Final strike, or voodoo.


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 2:54 pm 
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Mortal

Joined: Fri Aug 01, 2008 5:52 am
Posts: 488
Location: In my head
SK Character: Phreya, Kouin, Nosephthyki
Baldric wrote:
Pick one: Final strike, or voodoo.


Voodoo! Sorcs have been getting all the attention. :rant:


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 3:02 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Don't remove FS yet, I'm going to want to use it after I realize how crappy my build is now!


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 3:06 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
You mean when you realize that 1v1 is sometimes not a guaranteed win now? :wink:


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 Post subject: Re: Proposal: One charmie per sorcerer
PostPosted: Fri Feb 04, 2011 3:15 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
It should be noted this change is a nice buff to taunt.


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