grep wrote:
The kind of people who will be deterred from playing if prep time gets diminishing returns are, I dare say, the kind of people who need a little nudge to take a break every now and then anyway. Nothing bad would come of it.
There are plenty of people for whom a great deal of their play hours are not during peak hours or are during times when there aren't enough of their IC allies around to go on any long trips or have any RP sessions. If you remove ALL of the benefit that any sort of prep time in that timeframe would gain them or their allies (In the form of enchanting armor or brewing potions for their IC friends) then they'll probably just get bored and log off. However, if there's still something for them to do, albeit certainly boring, then leaving it as an option makes it more likely that while they're in the middle of enchanting, gathering, brewing, scribing, etc. that someone else will log on.
This came up on account of the "ways to excite/retain existing players" poll. It would be a shame if one of the changes accomplished was to remove all benefit from doing anything besides afking unless your friends were already logged on.