FinneyOwnzU wrote:
Inera wrote:
The key to your statement d is "draw". By all means find ways to draw me to an inn, I don't want forced there.
Even if Dulrik implements this change, there is nothing that will force you to spend time at an inn. Yeah, the code would strip your character of any unique/limited items, if you didn't have the requisite hours. However, you still have a choice.
This still benefits the way you play the game and not the way I play the game.
As far as the scaling of play time, if you still have a minimum people will find out what that minimum is and then distribute the loot among alts, playing them for the minimum, while keeping the loot out of circulation.
As I said if you combine the different ideas you begin to limit the way in which people can distribute and hold loot. I still don't understand what the cry over having a limit to your inventory is? If you want to stop hoarding as a general problem, implementing some form of item cap is ideal, adding additional log in time, and then other measures if need be would quickly limit the ability to store loot.
I don't like the inn idea, it's too easy for those people searching for these goods to get past city defenses and get to people. I am not even trying to hold onto any high end loot as I don't have any. I do however tend to get caught up in battles at inns on a regular basis because they are easy pickings for the vet/pk crew.
Seriously considering this though, one approach is not going to limit hoarding, you need a multi directional approach.