TheX wrote:
The Enhanced Damage change is now making ranged attacks bounce off NPCs where this was not an issue before.
I just compared the melee vs ranged damage bonus routines to verify if anything was missing from ranged. I found a few issues which I will be correcting in the next update (including a rounding error). But I would not expect it to make a huge amount of difference.
Part of this is just by design, because bows and crossbows do not (and have never) received a strength damage bonus. (Although slings do...)
TheX wrote:
There is a loss of an attack every few rounds where before there were a full range of attacks.
Not clear to me if you are talking about missile attacks or melee. Nothing should have changed about number of attacks outside of the changes to speed and slow effects (which CAN effect missile combat).
TheX wrote:
Can we instead get a skill like marksmanship that acts like a ranged finesse giving us an accuracy and armor penetration bonus? This would be infinatly more usefull than a second storebought pet.
Possibly, if I see additional demand for it.